Week 8: Storyboards done, new AR iteration + camera changes

(1) Finished the last storyboard segment on the world’s birds. Experimented with sprite animation and interaction for a more satisfying iteration of the AR comic portion.

(2) Cinemachine for a bird free look camera. The plug in allows me to adjust the three different orbits (tallest, middle, and lowest) when following the bird player model.

(3) Changed the main camera to a truly first person camera.

(4) Another iteration of day/night cycle so that skyboxes blend into each other, as well as fog and deactivation of the existing sun shafts. So far it has a surreal effect.

(5) More in-game comic style exploration