Week 6: Two weeks to go

Final sunset scene by Vier.

Accomplished this week:
(1) Ladder movement scripted with our ladder model
(2) Avatar embodiment scripted
(3) Constellation scene modeled in TiltBrush
(4) Large machine atmosphere modeled in Maya
(5) Final sunset scene modeled in TiltBrush
(6) Main voice actor sent all recordings
(7) Second round of sound deliverables
(8) Main button functions scripted: trigger audio, trigger animation state, trigger change in render settings for fog, change in material and activation/deactivation of game objects
(9) Everything starting to be put together in Unity

Constellation scene backdrop I made.

We had been considering making our treatment of gender more consistent, but upon a chat with our team and tutors we decided it’s not necessary. The main theme of the work deals with desire and its role in our relationship with technology, so gender (albeit present) is a bit of a red herring.

Larger machine atmosphere designed by Vier. The user, as a machine worm, will be able to climb the large ladder to the outside world while taking the whole atmosphere in.

This coming week we will be integrating everything into a single Unity project, finishing animations, and sitting down with the sound team to work the sounds into the experience. We have two weeks before the delivery date.