Week 6: Final intentional glitches + the future of advertising in VR

Oct 19-23 

  • This week’s objectives:
    • Finish the end of the third scene (Plug behavior and scene transition)
    • Write at least 1,000 more words. 
    • Start implementing the final tea glitch. 
  • I was able to accomplish the first two, but unable to finish the tea glitch since I have to decide how I want the user to be able to fix the glitch. Further, I am having difficulties with simulating water since the physics are non-trivial. As of now, I have two major issues: 
    • I was using a water simulation system before that was too non-performant. Now I am using the Unity particle system with collision detection for the particles. They have difficulties recognizing meshes, though, so when I pour the water onto a teapot they fall through. 
    • I am still unsure how to have the user “fix” the clipping. Beforehand I thought I would have them extend their face but this wouldn’t be visible and thus apparent to them. It would also force them to have the controllers dangerously close to their headsets. I’m thinking maybe another fix like opening a closet full of heads and choosing a smaller one might be better. 
  • Issues that arose during this week’s discussions that I was able to address were two: 
    • Anti-robbery door was fixed. Now once the user grabs the tea, the door won’t open again until they finish the transaction interaction. 
    • Study of immersive ad strategies for a more relevant portrayal of them in virtual ads. I included the two concepts I sketched out for the start and pause menu and in-world ads that mainly draw on interactive product models and mini-games where users can simulate consumption in otherworldly ways (these are enticing, but not true to life: (https://www.youtube.com/watch?v=jTOvtcunHoY&feature=emb_title see 0:39). 
Start and pause menu where the user can step into the portal of the current camera texture to reenter the experience where they left it off. Portraits that are also portals feature models of the main avatar navigating by throwing their head and doing other things that serve as a tutorial for the player.
First pass for in-world ads. The user can step into them like portals, and sometimes models of the products can interact with the world in absurd ways.

Here from the future to add the clip of how this add implementation worked out:

https://www.instagram.com/p/CG7pyPXjx9h/