Week 5: Stylistic progress

  1. Color pencil shader
    I decided to go with a color pencil shader, since I want to make the comic world and the game-world as consistent as possible.

2. Bird models
In the same vein, I tried to use some nonlinear deformers to make my
bird models look like scribbles. I can definitely push this method
further.

3. L systems
Another way I managed to achieve consistency, was integrating L
system models into my world. My initial concept for this story-world
was the organic growth of plants and how different speeds of
time-lapses can give us much insight about their movement. A lot of
the models in the world were made by L-systems, and what I did was
add a line-renderer to the script that makes the 3D models to further
make them resemble the more gestural drawings of the comic.

One thing to note is that having so many line renderers in my scene is very expensive because of all the vertices. Because of this, before my deliverable, I have to implement LOD design.

Below is a snippet of how these models will generate in real time and play into the main game mechanic: the world freezes whenever you move, and moves whenever you pause.