Week 4: Recording dialogue
Fortunately, more than a handful of things were accomplished this week.
(1) We recorded dialogue for the mother and Kuno.
(2) Vier Nev finished the concept art for the rooms, the escape shaft, and the final scene. (Find them under the list)
(3) Sound artists experimented with procedural sound for the outside scene, made some ambisonic recordings for the simulation scenes, created some custom reverb for different spaces, and started experimenting with variations on sounds for buttons, loading scenes, and the heart fractal generator.
(4) Vier scripted the room-scale portal exploration.
(5) We modeled and rigged the mending apparatus, the room, and the barn scene for one of the simulations.
And here’s a sample of the barn, made in TiltBrush:
And, finally, (6) we set specific deadlines for deliverables, leaving two weeks for debugging.