Week 3: Storyboard for Intro and Game Design Doc

This week I set up the introduction to the game, the AR comic that will serve as the point of departure for the reader. It is inspired by the comics of Pablo Noriega, whose web series The Other Day speak of absurd happennings with an almost indifferent tone and narration.

So the introduction will be Romaine’s narration of how he died the other day while speaking to his grandma. There are other elements, namely his impressions as he realized they were going to die and a reflection on his grandmother’s music tastes. All of them are meant to punctuate a central theme, though, which is that of time and the perception of time. The grandmother character is chosen to represent another perception of time, since as one grows older, one tends to perceive and move much more slowly than before. This is at first a source of impatience and frustration for Romaine, who, on a hot day just wants to think about something else as his grandmother talks and talks.

In the game design document, I set out the general structure of the non-linear stories and the way puzzles would unlock them.

My next objective is to define the puzzles well and create a full prototype for them in Unity before beginning 3D modeling and animation (as well as construction and implementation of the comic itself).