Unit 4, Week 3: pre-production

Art for Finn by the talented Vier.

We did four significant things this week:
(1) Sourced the voice actor, who will be the voice for the main worm, Finn.
(2) Started building a prototype for the main type of exploratory movement – it will be a room-scale kind of re-directed walking.
(3) Got the concept art ready for the main character, Finn.
(4) Spoke with our sound artists and began to shape the general soundscape.
(5) Scripted a prototype for a heart fractal generator we will need for a narrative beat (no pun intended), and which we are considering making a design motif.

(1) We already had a read-through with Víctor Emanuelle and came up with excellent results. He will be recording the lines in separate files and sending them over this week.

(2) Vier began building a prototype for the movement we are looking for. At the moment, we are using stencil shaders to create portals the user can go into, giving the illusion of space expanding.

(3) Here is another of the pages Vier delivered this week. Try and find our favorite so far.

Art by Vier.

(4) In our meeting this week with the sound artists, we created an asset list and heard some samples for general atmosphere and button sounds. We are looking to make the worm machines sound more human-like than the actual humans in the story.

(5) Here is a clip of the heart fractal generator.

Scripted with C# for Unity.

We are so excited for this project.