Unit 2, Week 9 Dream of a Theatre: Rigging TiltBrush models
My prototype is almost ready to be delivered. This coming week I will jump back into the storyboard and flesh it out. The scene in Unity is full of place-holders, but I ran into some obstacles this week.
(1) I made a model of my main character in TiltBrush in order to rig it. Unfortunately, I couldn’t export it as a 3D file outside of Poly without it losing its materials. This is a big problem. The auto-rigging in Mixamo otherwise worked pretty well.
Since it is not a requirement for the unit, and it is beyond my current skill sets, I don’t think I will be able to prepare an animatic. Nevertheless, in my December break I will have it as one of my “reach” goals, since I understand its importance in the workflow.
(2) The project will need to be optimized. The shader is extremely taxing on the system.
Another development: finally finished Narrating Space/Spatializing Narrative. I’m taking one of their ideas on museum narratives now that I’m jumping back into my storyboard/exhibition space: that of spatializing intent. My focus will be on “the designer’s intents and how these are spatialized in the museum” (184).
I still believe in the potential power of this experience, as a purging of our current entertainment consumer trends. Hopefully I can develop it even further in my career.