Unit 2, Week 7: Ongoing Tilt Brush modeling

This past week I spent modeling in TiltBrush, focusing on the mountains that will serve as a backdrop to my theatre screen. I will upload some pictures of what they’re looking like once I have access to the application again.

More considerations: I want to further push the contrast between the enclosed theatre and the open world. There will be some gaps where the user will be able to see trees off in the far distance, giving depth clues. This will further confound the sense of space and give a feeling of unreality.

Challenges for this: not sure how I will mimic the watercolor quality of the water that moves on the screen. There is a petal-like particle system I am considering for the flooding of the theatre, but in order for it to give the sense of flowing water before said event, I would need to place many of them, almost like pixels, along the screen and over the model of the floating character. So many particle systems can be taxing on the system.

Petal-like particle system I am considering for the flooding of the theatre.

I am also playing around with shaders to see if I can place a flat surface with one on top of the screen which will mimic this watercolor horizontal movement. It shouldn’t be too difficult to achieve. Since my time is limited, it may have to wait until after I deliver this project to my course leader. My ambitious objective is to deliver a rough CG animatic. This is not required, so I will not burden myself too much if I can’t meet this goal. We are only required to hand in place-holders in the scenes, and a storyboard done in VR.

I’m happy to see these scenes evolve. Once again, thank you for reading!