Unit 2, Week 6: Painterly 3D Models for VR
Last week I began creating my models in TiltBrush, and this week I imported my first finished model: a movie theater chair.
At first, I had issues with importing the embedded materials and had to add some Unity materials. I don’t know if it was caused by this, but I was using the LWRP. In my new project, I used the 3D template and had no issues with the Poly toolkit.
I began to experiment with a colored pencil shader I found in Unity, in order to achieve a more consistent look. I am happy with the results, and think I will be using this camera filter in my final project.
Here’s what it looks like in motion:
Aaand here is what the scene is looking like at the moment:
I’m excited for the theatre to slowly come together.