Unit 1, Week 5: Ocean Floor
This past week I have been working on changing the controller bindings with the Steam VR Input and came across loads of bugs. The coming week I might reconstruct the whole project in order to reorganize all my assets and find out where some of the Steam VR prefabs stopped working. In the meantime, I can show what the world is looking like now after some post-processing effects and a new ocean floor where the user will be able to move about.
I wish I had more to show, but there is a lot of debugging to do. I am trying to control the ocean shader’s properties via the touchpad in the HTC Vive Pro controller. This will make the experience more customizable. The idea is as follows:
North: Increase dot size
South: Decrease dot size
East: Increase dot density
West: Decrease dot density