Week 7: Final Narrative Beats & Preparing for User Studies
This week’s objectives:
Finish the tea clip behavior.
Implement rough prototype of Start Menu and In-World Ads.
Write a rough draft of the User Study Forms.
The tea behavior works the following way:
The user must fill the teapot with water from the sink. Once the water particles hit the teapot, a liquid will appear as if it is full.
If the user holds it to close to themselves, it will clip and a glitch effect will appear. Water particles will fall out and the liquid will disappear. The user will have to fill it up again.
Once the teapot makes contact with the teabag, all the remaining liquids and particle systems will be brown. The clipping will go on, so the user just has to manage to pour it onto the mug without letting it clip.
The Start Menu is in place featuring a portrait of movement the player can mimic. There is another model of the main avatar throwing their head, inviting the player to do the same. The user can enter the portrait and practice throwing their head and teleporting. There are some few written lines, one about throwing the head to teleport and another about pressing the grip button if they ever need to recalibrate their body to their head.
Once the user is ready, they can enter the portrait which has their camera view as a texture, and begin the experience.
The first pass at the user study forms has a consent page and the formulaire with three questions. As of now, they are pretty open. These are:
Is this your first experience with VR? If not, tell us about your previous experience.
Please describe in your own words what this experience was about.
Long-answer response: identify anything odd you experienced. Some areas that you could talk about are narrative, interactions, main character, secondary characters, settings, and overall feelings/perceptions about the story.
In the coming week I will:
Get the experience to a point where I can show users.
Polish user study forms.
Enlist at least 5 users for the following week to begin tests.