Week 3: Main character affordances
This week I focused on sourcing 3D artists for my models and on slowly adding each main player affordance. I made a basic model for the first scene which starts in the main player’s apartment.
I intend to use this first space as a sort of tutorial for the kind of interactions one will find on the “outside”. This week, however, I managed to work on affordances specific to the character’s body.
The first one is the mode of transportation. The player can grab the characters head by pressing the trigger and positioning one or both controllers on the head. Then, they can throw it and wherever it lands the user will teleport.
The other functionality consists in the “self-awareness” exercise which records the player’s movements, loops them, and respawns the player in another location. The result is a room full of “past selves.”
Right now the script is working for just the head, new complications arrive when you add a body with an IK. This I will finish in the coming week.