Glitch in Three Acts

Welcome to my final project. For this project, my priorities are as follows:

  1. Push my concept ideation process to be more directed toward visually solving problems.
  2. Organize and build well-functioning code that can be maintained.
  3. Explore the intersection of surrealist and glitch aesthetics.

I won’t reveal the main plot points now, but imagine Rene Magritte meets David Oreilly (whose CG library I will be borrowing from freely) meets Kingdom of Hearts. The idea is for the narrative to be intertextual, mixing visual narrative languages in a clear, linear story. And truly, the story couldn’t be simpler. The user’s sole desire is to go out and by some Earl Grey lavender tea so that they can get to some tedious paperwork.

The characters will be subject to glitches which the main character will have to fix in gestural and more intuitive ways. For this, I have to carefuly study existing glitches in virtual worlds so that I can intentionally implement them and provide the user with a way to fix them that is not code-based, but gesture-based. E.g. if an object is clipping, the user might need to reach up and grab the invisible camera rig and adjust it to an appropriate position.

All of the action will be set in the Zizkov area in Prague, where I was lucky enough to live in for a year. The culture there is rich with inspiration for surreal meandering.

I am enthusiastic since I will hold my process to a higher standard and ask for any needed help along the way in order to reach these standards.