Week 6: Ready for User Test #1
This week I scrambled to get everything together for my first user test. I had decided to have all the sections of the story up until 5,6, and 7 ready for AR, as well as their corresponding puzzles.
In order to do this, this week I:
1. Finished the section of the story about the cigarette guy.
2. Added a custom script so that the slider UI of the record player controls the world speed.
3. Finished the third puzzle, where you become a bird and have to find the grandma character in the clouds. Once you do that, a thumbs up appears and the next section of the story is unlocked (the conversation with grandma).
4. I added the script that checks whether 2/3 of the first puzzles have been completed, in order to get the fifth marker (for the story section about the birds).
5. I added the player one model, a model for Romaine, with a walking cycle and a running cycle. There are some issues with the mesh now so I can only add one material, but this will be fixed in the later iterations, as well as adding onto the model a vertex shader.
6. I made the UI for all the instructions and story AR markers I need for the first user test.
7. I made and built the app with the first four markers for iOS.
8. I added a pause menu so that the user can pause and/or quit the game.
There is still so much to do and polish, but I am confident I will have a decent proof of concept done by the end of the unit (June 19th).